IntroductionThe School of Electronics and Info-Comm Technology seeks to produce industry-adaptive and employable graduates with globally competitive skills through the adoption of the Play.Learn.Build teaching and learning model.This approach creates a ‘fun’ yet ‘professional’ environment for students to learn via playing games or experiments and practicing, then developing the final solutions / projects / games. The creative abilities of our students are enhanced to develop solutions that are real, practical and relevant for the industries. Key FocusThe School of Electronics and Info-Comm Technology has been organized into 5 industry clusters:
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Apart from in-house and industrial development projects, the School also provides opportunities for students to be a part of the large ICT communities where they join as members of the industry alliances (such as the Games Alliance, SiTF) and also as competitors in the various local and overseas competitions. This helps them network with the industries and mould them to be sought-after graduates that employers seek. | ||
Course Details | ||
Digital Entertainment Technology | ||
Higher Nitec in Games Design & Development | ||
Nitec in Social Media & Web Development | ||
Mobile Communications and Computing | ||
Higher Nitec in Information Technology | ||
Higher Nitec in Mobile Unified Communications | ||
Nitec in Info-Communications Technology (Networking & Systems Administration) | ||
Software Technology & Services | ||
Higher Nitec in Information Systems Quality | ||
Electronics Technology and Systems | ||
Higher Nitec in Electronics Engineering | ||
For further queries on the course, please email: Tan_Hong_Ming@ite.edu.sg / Tan_Shiang_Yong@ite.edu.sg | ||
Nitec in Electronics (Computer & Networking) | ||
Nitec in Semiconductor Technology | ||
Electronics Control & Services | ||
Nitec in Electronics (Instrumentation) |
Monday, 6 May 2013
School of Electronics and Info-Comm Technology
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